The people over at SecondLife are saying that the SpaceNavigator issues are resolved and it's all done and wonderful.
I don't think so.
It still involves recompiling the source code to be able to turn on the joystick/spacenavigator code. This isn't something most people are going to be able to do.
When I (or anyone) can go to the download section, download the SL Viewer for Linux, install it, log in and then enable the Joystick or SN controller from the Preferences menu... THEN it'll be "fixed".
I played with the code myself some (referenced previously)...
What is up with all these big projects using weird and offshoot type programming extensions? To be able to compile SL would involve me finding and installing 10 or 12 additional libraries (in addition to the 50-60 I already have), most of which I've *never* heard of... And I write code myself, so I consider myself somewhat fluent in "what's out there".
Get it in the downloadable tarball... THEN we'll see if it's fixed.
Even if it were still partially broken, there would then be many more people testing and improving it. This was my initial rant to begin with.. it's disabled on linux builds by default. We didn't even GET A CHANCE to use a joystick, broken or not.
Loni